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The Basics

Three floors. Three safes. One way out.

The job

You're a crew breaking into a 3-floor building. Each floor has a safe. Crack all 3 and get everyone to the roof, together. You all win or you all lose.

Your turn

You get 4 actions. Move. Peek at a room next door before you walk in. Hack at a computer. Work the safe by adding dice and rolling them. Then the guard on your floor moves.

The crew

Every character has their own powers. Pick a crew that covers for each other.

The building

Every room has its own rules for getting in and what it does to you. Some of them are alarmed. You learn them by playing.

The guard

One patrols each floor, and every alarm you trip pulls him toward you. Each character starts with 3 stealth tokens. Getting seen costs one. Get seen with none left and the whole crew loses.

Open the full rulebookEvery rule, room, card and tool, in reading order.